
Lua operators, why isn't +=, -= and so on defined?
Nov 20, 2013 · In Lua's case, the language is intended to be an embedded scripting language, so any changes that make the language more complex or potentially make the compiler/runtime …
What does operator ~= mean in Lua? - Stack Overflow
Nov 18, 2020 · What does the ~= operator mean in Lua? For example, in the following code: if x ~= params then
What does # mean in Lua? - Stack Overflow
I have seen the hash character '#' being added to the front of variables a lot in Lua. What does it do? EXAMPLE -- sort AIs in currentlevel table.sort (level.ais, function (a,b) return a.y < b...
if statement - How to check if a value is equal or not equal to one …
Because control structures in Lua only consider nil and false to be false, and anything else to be true, this will always enter the if statement, which is not what you want either. There is no way …
if statement - if, else, else if and end Lua - Stack Overflow
May 2, 2012 · Any idea why this is wrong in Lua? if Pieza == 1 then if Rotacion == 1 then Piezas = Cuadrado1 else if Rotacion == 2 then Piezas =
function - Difference between . and : in Lua - Stack Overflow
Difference between . and : in Lua Asked 14 years, 9 months ago Modified 1 year, 3 months ago Viewed 80k times
Inline conditions in Lua (a == b ? "yes" : "no")? - Stack Overflow
May 3, 2013 · There is a nice article on lua-users wiki about ternary operator, together with problem explanation and several solutions.
Lua - Current time in milliseconds - Stack Overflow
Is there a common way to get the current time in or with milliseconds? There is os.time(), but it only provides full seconds.
resources - Lua, what is Lua? - Stack Overflow
Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and …
Newest 'lua' Questions - Stack Overflow
6 days ago · How do I create larger structs using tables in lua? (in the pico-8 game engine) I am making a card game and im now revamping how individual card information is stored. a single …