Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Behind every game is a team of creative developers making it happen. In our Jobs in Games series, we highlight some of the individuals working in the games industry, whether they are veteran ...
Adam Braunstein is a Staff Writer at DualShockers who has been covering games professionally since 2019. He primarily writes lists and features, with a focus on RPGs, JRPGs, action-adventure games, VR ...
Sound design in video games is like the magic ingredient that makes the game’s world come alive. It’s not just about the music or the sound effects you hear when something happens in the game. It’s ...
In The Legend of Zelda: Tears of the Kingdom, the final boss is placed enticingly within your reach from very early on. You can fight him basically as soon as you finish the tutorial regions. But ...
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Level up your game with immersive sound design
From eerie footsteps in a horror title to triumphant orchestral swells in a boss fight, immersive sound design can transform a game into an unforgettable experience. Indie developers are increasingly ...
Matthew Magnus Lundeen is a writer, critic, and aspiring cinephile trying way too hard and simultaneously not enough. He writes anime features for Game Rant when he isn't trying to write fiction.
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
A wave of advanced horror audio toolkits is connecting the creative worlds of game development, live streaming, and cinematic sound design. From Yohan Shin’s unsettling sound redesign for A24’s ...
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