As I’m building the prototype for my tactical RPG I needed to implement pathfinding for unit movement. Well an obvious library to use was my open-source A-star implementation, so I integrated that in.
Discusses and includes code for a complete art path for authoring navigation meshes (networks) and doing A-star pathfinding throughout levels. The C4 game engine has to be one of the best kept secrets ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results